This week I’ve been doing more international travel, so I’ve had less time to work on Rads & Relics. Still, I’ve been using my time to focus on new character designs as part of Make-a-Character March, so today I wanted to share some reflections from this first week. Design Space and Constraints With Rads & Relics still in its early stages, I have a broad idea of the game, but much of it remains in flux....
