We’re getting closer to our very first alpha build, which will include our core tactics, deck-building, and character progression systems. There’s a lot that goes into it, so this week we’ve been brainstorming mechanics and ideas to make the game as fun and replayable as possible. Rads and Relics pulls from a number of different traditions—tactics games, RPGs, card games, and deckbuilders—so there’s a lot of space for us to explore....
