
Titlescreen UI Upgrades
As we’ve been prototyping, we’ve often built our UI to have the bare minimum functionality. For example, here’s our title screen at the start of the week. This gets the job done, and it lets us get to the gameplay. But it can be kind of a drag, when everything is a silent, monotone gray. And so this week, we’ve spent some time making upgrades to our UI and our title screen, including the following:...