
Playtesting Rads & Relics
Playtesting Rads & Relics This week we’ve been doing playtesting for Rads & Relics. Up until now, we’ve been building out the core game engine, the supporting UI, and other essential systems, so this was our first time really sitting down to focus on the gameplay. The game was playable, but, if we’re being honest, it wasn’t a lot of fun: the map was too big, the enemies had too much health, and basic actions required too many clicks....